This is extra damage vs buildings (not vs units) issue, as Joe also says, not an in-game difficulty problem. ani file for it, that is also a little tricky to understand and edit, be we have an official tool that can do that (not for public use, though), alternatively, you would have to work it out using a Hex editor - like what I did :)Ī battering ram has 10x damage vs buildings (not UNITS). (ABEX.bmp) You'll also see many other image files for it with the same name but ends with a lower case letter (ABEXw.bmp or ABEXi.bmp etc.) These are all found in Barbarians.XCR (It is the only non-converted unit in the game). See the Barbarian Warlord to find out how the game displays units and what image files are needed. Once you have a fully functioning model, it then needs to be rendering into a sprite sequence. (Although I hope to get back into 3D modeling at some point). So far the only new avatars in The Protectors have been recolours as a result. The source code is required, unless you are referring to making new models for The Protectors, in which case you only need the art work and Patrick will do the rest.īut modelling is the tricky part of it all.